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David had the idea of the game creator as a means of enabling everybody to be creative. And he has such a disarming voice according to the girls next door. Please watch and enjoy the walk-through. You never know and end up creating casual games and winning the contest.

PS: and please don’t forget those games are going to be played on a mobile handset.

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I stumbled across this post at Gamasutra News (see below) and asked myself what is needed to support content that is based on user demand. The answer to this question is the secret to every successful business after all. But how to find the proper answer. 2 ways I think are commonly used to accomplish that. One is heavy investment in market research, prototyping and predicting what user will like (in the future). The other - often referred to as crowdsourcing or open-innovation - unleashes the power of the users/customers themselves.

With the Playyoo Game Creator we enable every (!) user to create those that he or she wants to play. Be those games designed for children, for learning or just for killing time.

Nixon: Developers Should Design For Kids, Adults Simultaneously: “As part of an in-depth new Gamasutra editorial, AWE Games’ Scott Nixon (SpongeBob SquarePants, Cars series) has been criticizing the lack of ‘piggybacking’, child-specific game writing/design that also appeals to adults. Nixon, whose company has worked on a plethora of kid-oriented titles over more than 10 years, notes in particular of examples in other industries: ‘Piggybacking is an art that cartoons and movies have arguably mastered. A good example is SpongeBob SquarePants. Here is a …

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Well Jupiter makes it quite clear what is needed to boost acceptance and adoption. Their take is concerned with improving the browser software itself. Until that is done we try to improve user experience with the means available.
One of our main goals is to support exactly that via a socially augmented game selection process. By leveraging the experience of your friends plus your personal preferences we strive for an improvement of user experience. And even better we offer the for free on our platform. And, you can even create your own and share them and your scores.

JupiterResearch Finds Creating Better Browser Alternatives Would Stimulate Mobile Internet Adoption: “The industry should focus on this reality. Inturn, they can double or triple current adoption levels and drive upusage by focusing efforts on those cell phone users who would bemotivated by a better user interface and more compelling experiences..”

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I just realized that our slides from the presentation to the Boston Adobe Mobile and Device User Group have been viewed 1100 times and it’s only three weeks ago. That’s something I’d say. Thank you all for taking a look at this bare bones presentation. Much more to come in the next weeks live on our platform.We had a warm welcome there and got to speak about Playyoo, Flash Lite, our free mobile games platform, the user generated games concept and our game creator.

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