Next in line is Mariam, her game Sea Combat came in 17th place.
The Game

About Mariam
My name is Mariam Dholkawala and I am based out of Mumbai, India. After spending six years in a game development company (Indiagames Ltd), I recently moved on to work independently on projects under a development studio iGameStudio.I have been a game developer for close to 7 years now and have loved every moment of it. I started my gaming career with Macromedia Director as the Lingo Scripting Language was a lot more powerful for than Actionscript. Soon as Flash evolved and the market started demanding light weight and graphic rich games, I moved on to Flash development.
The Interview
How did you become a Flash Lite developer?
My journey into Flash mobile game development began when I first read an article about the Mobiclip extension for Flash. This extension allowed me to compile a swf file into a format for mobiles. I immediately requested for their SDK and become a part of their small developer base. Working on this gave me an understanding of mobile limitations and ways to overcome them.Soon I received an invitation to be a part of the Flash Lite 1.1 beta and my journey into the world of Flash Lite began. The first game I made with my team at Indiagames was “Cryptic Capers”. This won us an award at the Macromedia Flash Lite Content Contest in 2005 in the Best Game Category. Then on I just got hooked to this technology and created a huge catalogue of games. It’s now been close to 4 years and I still love working on Flash Lite.
You are interested in casual games, tell us why?
The biggest advantage of developing casual games is they are simple, fun, and in most cases provide an easy one thumb play to its users. Today people want to fill up their spare time (waiting for someone, in a meeting, travelling in the train) in playing a game. Hard-core games don’t allow that because they need detailed understanding and time. Casual games are currently considered a market driver, and that’s why I develop casual games
Tell us how you came up with idea for this game.
While submitting my games for the Playyoo contest, I realized that most of my games were single screen games. I wanted to do something different so I thought of doing a game with a scrolling screen. At the same time I also wanted to make sure that the scrolling experience was consistent on all handsets that supported it. So discarding the idea for a complex scrolling game I thought of this simple concept for Sea Combat.
What other games do you like on Playyoo?
Currently the Playyoo website is populated with various games, so filtering the good from the average is difficult. However as a manager of the IndiMaD UG, I did get an opportunity to see all the games off the Playyoo website and I think all the developers who have contributed have done a great job on their games. Kudos to all.
What are you currently working on?
Currently I have tied up with a local Indian brand to create a mobile viral campaign for their product. This application is being developed using Flash Lite. Apart from this, I also have a Flash Lite game which I was working on, but has been put on hold due to this new project.
What do you think Playyoo can offer to you as a developer?
I think Playyoo provides a great platform to showcase and share games with the rest of the gaming community. It is a great place to receive feedback on your work, make new friends and see what other developers are doing.

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