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Adobe has announced its “Open Screen Project” aimed at ensuring a consistent rich internet experience across a broad range of digital screens including mobile devices. Part of this announcement reveals that licensing fees for Flash will be removed in the next major releases. Adobe expects this to cut a year off it’s previous forecasts to get Flash Lite penetration to one billion devices, now by 2009 instead of 2010.

According to my calendar 2009 is next year……

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adobeicon.gifAdobe has announced the alignment of the companys operations for personal computers (PCs), mobile handsets and consumer devices. In support of this strategy, the Mobile and Devices Business Unit (MDBU) is joining Adobes Experience and Technology group. This can only be a good thing for Flash Lite.

Meanwhile, in the continuing story of iPhone Flash (non)support the WSJ has reported on a conference call between investors and Adobe CEO Shantanu Narayen in which Narayen said his company is finally working on a media player for Apple’s iPhone. Adobe has been working on Apple’s software developer tools since they were released last month. The tools will let Adobe build a Flash player for the iPhone, then distribute it through Apple’s iTunes online store.

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Pasi from Finland is next in our lineup. He actually won 2 prizes. qTile won the 4th and SokoLite won the 8th prize. Click on the images below to get to the game pages.

The Games

About Pasi

Pasi Manninen - Certified Adobe Flash and Flash Lite Developer. He livesin Jyväskylä, in the middle of Finland.He used Flash based technologies since they are available and he is stillvery interested in multimedia programming especially for the web and different kind of devices.He has a Master of Science (1997) in Applied Mathematics and ComputerScience from the University of Jyväskylä.He started teaching at University of Jyväskylä in 1996 and is now working as a lecturer in Jyväskylä University of Applied Science’s Information Technology, Degree Programme of Media Engineering (since 2002).More info about Pasi can be found in his blog at http://ptm.fi

The Interview

WordRap

Tell us a little about yourself.
My name is Pasi Manninen and I live in Jyväskylä, middle of Finland. I am working as a teacher in Jyväskylä at the University of Applied Sciences. I have used Flash based technologies for more than ten years now and I am still very interested in multimedia programming in web and different kind of devices.

How did you become a Flash Lite developer?
I have used computers during my entire live - playing games when I was young and of course trying programming small games back then. About ten years ago I used Macromedia Director in one project at the University (when I was studying) and later Macromedia Flash also. Now when Flash Lite became available here in Finland, I noticed that this is what I really want to do. Working with Flash Lite is like a hobby for me, and of course it is work also.

You are interested in casual games, tell us why?
I like to solve different kinds of puzzles because you need to think carefully about your moves, it’s not about wildly pressing the keys on the mobile phone. I think puzzle games work for the mobile handest too, you have small screens and casual games works nicely in those.

Tell us how you came up with idea for this game.
I think you are meaning qTile now, yes. The original idea is come from Jaakko Koskela, one friend of mine. He did Java version of this game a long time ago (but he never published it). Then I noticed this Playyoo competition and I talked about it with Jaakko. So I programmed a few evenings and sent qTile to playyoo?s contest.

What other games do you like on Playyoo?
There are a lot of good games in Playyoo, but there is also a lot of trash. I think you really need some kind of checking system before games are visible to end users.But best games in my opinion are Bog Frog and The Empty Space. I specially liked a lot of Bog Frog?s hurry up mode with randomized levels - it is really challenging! ? thanks to Ekleptica for that game.

What are you currently working on?
I have no projects running now but I definitely want to test Kuneri Lite soon. There are really good extensions available to Flash Lite Developers. (like accelerometer for N95).

What do you think Playyoo can offer to you as a developer?
You have done really good work. It is really easy to make games available in Playyoo. And from a player’s view, it is really easy to browser games and set favourites and play then in mobile. Good work. Thanks!

Do have an advice for other game creators how to win a contest like this one?
First you have to get a good idea for your game. The game must be simple to play and it has to offer long playability. Those kind of games are what I like to play. Many of the winning games at Playyoo are of that kind.About qTile - I think I have good idea now, but I didn’t find any designers to do great graphics for my game in time. So I have to submit qTile quickly to Playyoo to get downloads.One other thought is that my content is Flash Lite 2.0, maybe it is still better to do Flash Lite 1.1 game, but I really think we have been too long time in Flash Lite 1.1, maybe it is time to move on now.

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I just realized that our slides from the presentation to the Boston Adobe Mobile and Device User Group have been viewed 1100 times and it’s only three weeks ago. That’s something I’d say. Thank you all for taking a look at this bare bones presentation. Much more to come in the next weeks live on our platform.We had a warm welcome there and got to speak about Playyoo, Flash Lite, our free mobile games platform, the user generated games concept and our game creator.

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With yesterdays release of the game creator we also updated the Flash extension to v1.0.6. The extension is aimed at developers

The Playyoo Flash Extension is a downloadable executable application which, when run, adds functionality to Adobe Flash (version 8 Pro or CS3) using the Adobe Extension Manager. It introduces one or more menu-level commands which are used to initiate the creation of a Playyoo game. The Flash Extension includes auto-update functionality, which allows Playyoo to update features and functions from time to time using the Adobe Extension Manager.

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