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<channel>
	<title>Playyoo &#124; Mobile Games &#187; Vote for Dave!</title>
	<link>http://blog.playyoo.com</link>
	<description>Create and play free mobile games.</description>
	<pubDate>Fri, 10 Oct 2008 16:40:41 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.2</generator>
	<language>en</language>
			<item>
		<title>Vote for Dave!</title>
		<link>http://blog.playyoo.com/2008/vote-for-dave/144/</link>
		<comments>http://blog.playyoo.com/2008/vote-for-dave/144/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 15:38:02 +0000</pubDate>
		<dc:creator>David</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Industry News]]></category>

		<category><![CDATA[flash lite]]></category>

		<guid isPermaLink="false">http://blog.playyoo.com/2008/vote-for-dave/144/</guid>
		<description><![CDATA[Playyoo member and Flash Lite game developer Dave Sapien has a very interesting game currently up for a Golden Joystick award at this years London games festival.
The game, Roul, is certainly unusual. It takes me waaaaaay back to a strange game / interactive thing called &#8220;ScruTiny in the Great Round&#8220;, which didn&#8217;t actually do anything [...]]]></description>
			<content:encoded><![CDATA[<p>Playyoo member and Flash Lite game developer Dave Sapien has a very <a href="http://www.e4.com/games/roul/index.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.e4.com/games/roul/index.html');">interesting game</a> currently up for a Golden Joystick award at this years London games festival.</p>
<p>The game, Roul, is certainly unusual. It takes me waaaaaay back to a strange game / interactive thing called &#8220;<a href="http://www.salon.com/30dec1995/reviews/scrutiny.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.salon.com/30dec1995/reviews/scrutiny.html');">ScruTiny in the Great Round</a>&#8220;, which didn&#8217;t actually do anything as such, but was strangely addictive and fascinating.</p>
<div style="text-align:center;"><a href="http://www.e4.com/games/roul/index.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.e4.com/games/roul/index.html');"><img src="http://blog.playyoo.com/wp-content/uploads/roul.jpg" class="lightview" rel="gallery[144]" alt="roul.jpg" border="0" width="359" height="300" /></a></div>
<p>I&#8217;m not expecting a Playyoo version in the near future - well not until at least Flash Lite 5 is released - but I&#8217;m not going to hold that against Dave.</p>
<p>As he says, he needs votes, your votes and as many as you can click!</p>

	Tags: <a href="http://blog.playyoo.com/tags/flash-lite/" title="flash&nbsp;lite" rel="tag" >flash&nbsp;lite</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2007/why-should-i-create-games-for-playyoo/81/" title="Why should I create games for Playyoo? (October 26, 2007)" >Why should I create games for Playyoo?</a> (2)</li>
	<li><a href="http://blog.playyoo.com/2007/why-doesn%e2%80%99t-playyoo-work-on-my-phone/86/" title="Why doesn’t Playyoo work on my phone ? (October 5, 2007)" >Why doesn’t Playyoo work on my phone ?</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/want-to-help-build-the-playyoo-community/87/" title="Want to help build the Playyoo Community? (October 3, 2007)" >Want to help build the Playyoo Community?</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/using-the-new-short-id-feature/16/" title="Using the new short ID feature (February 21, 2008)" >Using the new short ID feature</a> (1)</li>
	<li><a href="http://blog.playyoo.com/2008/new-playyoo-release-today/146/" title="New Playyoo release today (October 10, 2008)" >New Playyoo release today</a> (0)</li>
</ul>

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		</item>
		<item>
		<title>Adobe MAX Awards 2008 (hint!!)</title>
		<link>http://blog.playyoo.com/2008/adobe-max-awards-2008-hint/140/</link>
		<comments>http://blog.playyoo.com/2008/adobe-max-awards-2008-hint/140/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 09:14:01 +0000</pubDate>
		<dc:creator>David</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Industry News]]></category>

		<category><![CDATA[Playyoo News]]></category>

		<category><![CDATA[adobe]]></category>

		<category><![CDATA[flash lite]]></category>

		<guid isPermaLink="false">http://blog.playyoo.com/2008/adobe-max-awards-2008-hint/140/</guid>
		<description><![CDATA[As Mark Doherty mentions on his blog, nominations for the Adobe MAX Awards 2008 are now open.
I&#8217;m not trying to canvas for support or anything, but if you happened to want to nominate your favorite Adobe Flash Lite and Flex-powered mobile games community site, well, I wouldn&#8217;t stand in your way 

	Tags: adobe, flash&#160;lite

	Related posts
	
	Flash [...]]]></description>
			<content:encoded><![CDATA[<p>As Mark Doherty <a href="http://flashmobileblog.com/2008/08/02/adobe-max-awards-2008/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://flashmobileblog.com/2008/08/02/adobe-max-awards-2008/');">mentions on his blog</a>, nominations for the Adobe MAX Awards 2008 are now open.</p>
<p>I&#8217;m not trying to canvas for support or anything, but if you happened to want to nominate <a href="http://www.playyoo.com/" >your favorite Adobe Flash Lite and Flex-powered mobile games community site</a>, well, I wouldn&#8217;t stand in your way <img src='http://blog.playyoo.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>

	Tags: <a href="http://blog.playyoo.com/tags/adobe/" title="adobe" rel="tag" >adobe</a>, <a href="http://blog.playyoo.com/tags/flash-lite/" title="flash&nbsp;lite" rel="tag" >flash&nbsp;lite</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2008/flash-lite-penetration-gets-a-big-shot-in-the-arm/126/" title="Flash Lite penetration gets a big shot in the arm (May 2, 2008)" >Flash Lite penetration gets a big shot in the arm</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/flash-lite-on-one-billion-phones-by-2010/79/" title="Flash Lite on one billion phones by 2010? (October 29, 2007)" >Flash Lite on one billion phones by 2010?</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/flash-lite-for-themes/61/" title="Flash Lite for Themes (November 28, 2007)" >Flash Lite for Themes</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-pasi-manninen/10/" title="Feature: Pasi Manninen (March 6, 2008)" >Feature: Pasi Manninen</a> (1)</li>
	<li><a href="http://blog.playyoo.com/2007/devices-with-flash-lite/76/" title="Devices with Flash Lite (November 9, 2007)" >Devices with Flash Lite</a> (0)</li>
</ul>

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		<item>
		<title>Announcing the Playyoo Developer Program</title>
		<link>http://blog.playyoo.com/2008/announcing-the-playyoo-developer-program/132/</link>
		<comments>http://blog.playyoo.com/2008/announcing-the-playyoo-developer-program/132/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 17:00:35 +0000</pubDate>
		<dc:creator>David</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Playyoo News]]></category>

		<category><![CDATA[flash lite]]></category>

		<guid isPermaLink="false">http://blog.playyoo.com/2008/announcing-the-playyoo-developer-program/132/</guid>
		<description><![CDATA[A few weeks ago, we launched the Playyoo Developer Program, initially with a limited invitation to the group of Flash Lite developers who&#8217;ve been with us since the beginning. Now it is open to all Flash developers.
The idea is to try to kick start a market between Flash Lite developers and game buyers. At some [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago, we launched the Playyoo Developer Program, initially with a limited invitation to the group of Flash Lite developers who&#8217;ve been with us since the beginning. Now it is open to all Flash developers.</p>
<p>The idea is to try to kick start a market between Flash Lite developers and game buyers. At some point in the fairly near future, we expect 3rd parties to be entering the picture, but to get started, we&#8217;re sponsoring games ourselves. The basic idea is that every week, we set a theme, and invite proposals to build a game which responds to it. Once the game is delivered, Playyoo pays a fee to the developer.</p>
<p>[<strong>UPDATE</strong>: A Clarification: please note, Playyoo is not buying these games. They remain the property of the developer. Playyoo is 100% about user generated content.]</p>
<p><a href="http://www.playyoo.com/game.html?id=MqHQ" ><img src="http://www.playyoo.com/gameicon.png?uid=qHk&#038;gid=MqHQ&#038;tid=1&#038;res=96x120"/></a></p>
<p>In the first week, the theme was the Euro 2008 soccer championship, and the <a href="http://www.playyoo.com/game.html?id=MqHQ" >winning proposal</a> came from <a href="http://www.playyoo.com/scorecard.html?id=qHk" >Mariam Dholkawala</a>, with <a href="http://www.playyoo.com/game.html?id=MqHQ" >Headers Euro 2008</a>. If your team didn&#8217;t win, Mariam&#8217;s game gives you the chance to rewrite history!</p>
<p><a href="http://www.playyoo.com/game.html?id=Mqkk" ><img src="http://www.playyoo.com/gameicon.png?uid=qnMn&#038;gid=Mqkk&#038;tid=2&#038;res=96x120"/></a></p>
<p>For week 2 (and week 3), we set a more oblique challenge, &#8220;global warming&#8221;. The first game on that theme was the very creative &#8220;<a href="http://www.playyoo.com/game.html?id=Mqkk" >Drought</a>&#8221; created by <a href="http://www.playyoo.com/scorecard.html?id=qnMn" >Dave Sapien</a>, where you need to help the fish escape the evaporating ponds. </p>
<p>Week 3&#8217;s game is in production, and we&#8217;re looking forward to it!</p>
<p>This sequence will continue throughout the summer, and maybe longer. Other initiatives are also in the pipeline. </p>
<p>The fact that mobile games like these can be built from scratch and put online in less than 1 week says a lot about the talents of our developers, but also about the power of Flash Lite.</p>
<p>The Playyoo Developer Program has it&#8217;s own private area in the <a href="http://forum.playyoo.com/index.jspa" >Playyoo forums</a>, for members to exchange ideas, discuss concepts, and for us to post requests for games.</p>
<p>If <strong>you</strong> want to show the world what you can do with Flash Lite, and perhaps start making some money from your talents, why not sign up ?</p>
<p>To qualify for the PDP, Playyoo members need to:</p>
<ul>
<li>upload at least 2 custom games (not Game Creator)</li>
<li>have at least one game favourited by at least 10 members</li>
<li>have accrued at least 20 verified downloads</li>
<li>be approved by the Playyoo PDP manager</li>
</ul>
<p>To remain a member</p>
<ul>
<li>maintain at least 2 games at all times</li>
<li>upload at least 1 game per year</li>
<li>agree to and keep to the terms and conditions of the PDP</li>
</ul>

	Tags: <a href="http://blog.playyoo.com/tags/flash-lite/" title="flash&nbsp;lite" rel="tag" >flash&nbsp;lite</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2007/why-should-i-create-games-for-playyoo/81/" title="Why should I create games for Playyoo? (October 26, 2007)" >Why should I create games for Playyoo?</a> (2)</li>
	<li><a href="http://blog.playyoo.com/2007/why-doesn%e2%80%99t-playyoo-work-on-my-phone/86/" title="Why doesn’t Playyoo work on my phone ? (October 5, 2007)" >Why doesn’t Playyoo work on my phone ?</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/want-to-help-build-the-playyoo-community/87/" title="Want to help build the Playyoo Community? (October 3, 2007)" >Want to help build the Playyoo Community?</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/vote-for-dave/144/" title="Vote for Dave! (October 7, 2008)" >Vote for Dave!</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/using-the-new-short-id-feature/16/" title="Using the new short ID feature (February 21, 2008)" >Using the new short ID feature</a> (1)</li>
</ul>

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		</item>
		<item>
		<title>Cartoon Network gets in on the game creator party</title>
		<link>http://blog.playyoo.com/2008/cartoon-network-gets-in-on-the-game-creator-party/128/</link>
		<comments>http://blog.playyoo.com/2008/cartoon-network-gets-in-on-the-game-creator-party/128/#comments</comments>
		<pubDate>Wed, 21 May 2008 08:00:23 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blog.playyoo.com/2008/cartoon-network-gets-in-on-the-game-creator-party/128/</guid>
		<description><![CDATA[Animation magazine has reported on Cartoon Network&#8217;s successful launch of its Ben 10 Alien Force Game Creator which has seen more than 20 million game plays in its first week. Molly Chase, VP and executive producer of Cartoon Network New Media says &#8220;Our online fans are building and sharing this game and enjoying an unprecedented [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.animationmagazine.net/article/8352" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.animationmagazine.net/article/8352');">Animation magazine</a> has reported on <a href="http://www.cartoonnetwork.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.cartoonnetwork.com');">Cartoon Network&#8217;s</a> successful launch of its Ben 10 Alien Force Game Creator which has seen more than 20 million game plays in its first week. Molly Chase, VP and executive producer of Cartoon Network New Media says &#8220;Our online fans are building and sharing this game and enjoying an unprecedented level of interaction with both a favorite show and their fellow fans. We see this type of game as a wave of the future for the online gaming market and have already begun work on expanding the experience to feature another popular network franchise.&#8221;</p>
No tag for this post.
	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li>No related posts.</li>
	</ul>

]]></content:encoded>
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		<title>Mobile games in education</title>
		<link>http://blog.playyoo.com/2008/mobile-games-in-education/127/</link>
		<comments>http://blog.playyoo.com/2008/mobile-games-in-education/127/#comments</comments>
		<pubDate>Tue, 20 May 2008 08:43:12 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[contest]]></category>

		<guid isPermaLink="false">http://blog.playyoo.com/2008/mobile-games-in-education/127/</guid>
		<description><![CDATA[ One of the more challenging games submitted to the Playyoo launch contest was Think Fast by Izam. It&#8217;s an educational game that challenges players to solve math questions, quicker answers are rewarded with more points. Our initial reaction was &#34;What a great idea!&#34;.  
 Now, according to ReadWriteWeb, a book has been released [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.playyoo.com/gameicon.png?uid=kMEH&amp;gid=kkeQ&amp;tid=2&amp;res=96x120" alt="Think Fast" align="left" style="border: 0px none ; margin: 0px 5px 5px 0px" /> One of the more challenging games submitted to the Playyoo <a href="http://www.playyoo.com/contest.html" >launch contest</a> was <a href="http://www.playyoo.com/game.html?id=kkeQ"title="Think Fast"  >Think Fast</a> by Izam. It&#8217;s an educational game that challenges players to solve math questions, quicker answers are rewarded with more points. Our initial reaction was &quot;What a great idea!&quot;.  </p>
<p> Now, according to <a href="http://www.readwriteweb.com/archives/do_mobile_games_have_a_place_in_the_classroom.php" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.readwriteweb.com/archives/do_mobile_games_have_a_place_in_the_classroom.php');">ReadWriteWeb</a>, a book has been released by MIT professor and director of MIT&#8217;s Scheller Teacher Education Program <a href="http://mitpress.mit.edu/catalog/author/default.asp?aid=35321" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://mitpress.mit.edu/catalog/author/default.asp?aid=35321');">Eric Klopfer</a> which makes the case that mobile games can augment other education tools.</p>

	Tags: <a href="http://blog.playyoo.com/tags/contest/" title="contest" rel="tag" >contest</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2007/welcome-to-playyoo/90/" title="Welcome to Playyoo (October 1, 2007)" >Welcome to Playyoo</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/want-to-help-build-the-playyoo-community/87/" title="Want to help build the Playyoo Community? (October 3, 2007)" >Want to help build the Playyoo Community?</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/the-contest-is-heating-up/21/" title="The Contest is heating up (February 8, 2008)" >The Contest is heating up</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/playyoo-in-holiday-beta/45/" title="Playyoo in Holiday Beta (December 13, 2007)" >Playyoo in Holiday Beta</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/playyoo-blog-to-feature-guest-content/85/" title="Playyoo Blog to Feature Guest Content (October 8, 2007)" >Playyoo Blog to Feature Guest Content</a> (0)</li>
</ul>

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		</item>
		<item>
		<title>Flash Lite penetration gets a big shot in the arm</title>
		<link>http://blog.playyoo.com/2008/flash-lite-penetration-gets-a-big-shot-in-the-arm/126/</link>
		<comments>http://blog.playyoo.com/2008/flash-lite-penetration-gets-a-big-shot-in-the-arm/126/#comments</comments>
		<pubDate>Fri, 02 May 2008 07:31:06 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[adobe]]></category>

		<category><![CDATA[flash lite]]></category>

		<category><![CDATA[SIS]]></category>

		<guid isPermaLink="false">http://blog.playyoo.com/2008/flash-lite-penetration-gets-a-big-shot-in-the-arm/126/</guid>
		<description><![CDATA[Adobe has announced its &#8220;Open Screen Project&#8221; aimed at ensuring a consistent rich internet experience across a broad range of digital screens including mobile devices. Part of this announcement reveals that licensing fees for Flash will be removed in the next major releases. Adobe expects this to cut a year off it&#8217;s previous forecasts to [...]]]></description>
			<content:encoded><![CDATA[<p>Adobe has announced its &#8220;Open Screen Project&#8221; aimed at ensuring a consistent rich internet experience across a broad range of digital screens including mobile devices. Part of this announcement reveals that <a href="http://www.flashdevices.net/2008/05/adobe-announces-open-screen-project-pcs.html" target="_blank" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.flashdevices.net/2008/05/adobe-announces-open-screen-project-pcs.html');">licensing fees for Flash will be removed</a> in the next major releases. Adobe expects this to cut a year off it&#8217;s previous forecasts to get Flash Lite penetration to one billion devices, now by 2009 instead of 2010.</p>
<p>According to my calendar 2009 is next year&#8230;&#8230;</p>

	Tags: <a href="http://blog.playyoo.com/tags/adobe/" title="adobe" rel="tag" >adobe</a>, <a href="http://blog.playyoo.com/tags/flash-lite/" title="flash&nbsp;lite" rel="tag" >flash&nbsp;lite</a>, <a href="http://blog.playyoo.com/tags/sis/" title="SIS" rel="tag" >SIS</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2007/flash-lite-on-one-billion-phones-by-2010/79/" title="Flash Lite on one billion phones by 2010? (October 29, 2007)" >Flash Lite on one billion phones by 2010?</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/flash-lite-for-themes/61/" title="Flash Lite for Themes (November 28, 2007)" >Flash Lite for Themes</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-pasi-manninen/10/" title="Feature: Pasi Manninen (March 6, 2008)" >Feature: Pasi Manninen</a> (1)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-mariam-dholkawala/8/" title="Feature: Mariam Dholkawala (March 18, 2008)" >Feature: Mariam Dholkawala</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/devices-with-flash-lite/76/" title="Devices with Flash Lite (November 9, 2007)" >Devices with Flash Lite</a> (0)</li>
</ul>

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		<item>
		<title>Java/J2EE Engineer - Playyoo wants you!</title>
		<link>http://blog.playyoo.com/2008/javaj2ee-engineer-playyoo-wants-you/125/</link>
		<comments>http://blog.playyoo.com/2008/javaj2ee-engineer-playyoo-wants-you/125/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 12:18:20 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[SIS]]></category>

		<guid isPermaLink="false">http://blog.playyoo.com/2008/javaj2ee-engineer-playyoo-wants-you/125/</guid>
		<description><![CDATA[Playyoo, the mobile  games community where mobile game players and game creators meet to freely  exchange mobile games, is seeking to hire a Java/J2EE Engineer for the development of  its social mobile games platform.
In a young and dynamic  environment, the successful candidate will work on a highly creative and  challenging [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Playyoo</strong>, the mobile  games community where mobile game players and game creators meet to freely  exchange mobile games, is seeking to hire a <strong>Java/J2EE Engineer </strong>for the development of  its <strong>social mobile games platform</strong>.</p>
<p>In a young and dynamic  environment, the successful candidate will work on a highly creative and  challenging project where her/his contribution can influence the overall company’s success.</p>
<p>The candidate must have  a <strong>proven track experience</strong> working  as Java/J2EE engineer on complex Internet solutions in multitier architectures.  A plus is the experience working on mobile applications.</p>
<p><strong>Job description</strong></p>
<p><strong> </strong></p>
<p>As a <strong>Java/J2EE Engineer</strong> you will work in a team  to develop and provide technically advanced (mobile) Internet solutions at the  cutting edge of technology.</p>
<p><strong>Qualification  </strong></p>
<ul>
<li>Knowledge of  Java 2 Enterprise Edition</li>
<li>Deep  knowledge in <strong>JSF, Facelets , EJB  3.0</strong>, <strong>AJAX</strong>, Servlets,  JSPs, Struts 2.0 and Java Beans technologies</li>
<li>Knowledge of  the ImageMagick software suite is a plus</li>
</ul>
<p><strong>We appreciate</strong></p>
<ul>
<li>Experience  in rich internet applications based on Flex/Flash/Flash  Lite</li>
<li>Experience  in using the Glassfish application server</li>
<li>Experience  in using the PostgreSQL ORDBMS</li>
<li>Experience  in developing with the NetBeans IDE</li>
</ul>
<p><strong>Technical  background</strong></p>
<ul>
<li>A degree in  Information Sciences, Software Engineering or similar.</li>
<li>Excellent OO  Java software development skills including the ability to select and apply  well-known OO design patterns</li>
<li>A good  knowledge of the UML object modeling and specification  language</li>
<li>Skilled in  Internet solutions and multitier architectures</li>
</ul>
<p><strong>Other  skills</strong></p>
<ul>
<li>Ability to  work in heterogeneous teams</li>
<li>Expertise to  take initiatives and decisions and to shoulder the responsibility</li>
<li>Good  knowledge of the English language, both spoken and  written</li>
</ul>
<p>Playyoo SA is based in  the lakeside city of Lugano, in the Italian  speaking canton of Ticino, in Switzerland. The location offers an  excellent quality of life, less than an hour away both from the Swiss Alps and  the city of Milan.</p>
<p>For the successful candidate Playyoo SA will manage all the local requirements for the issuing of  the required work permits as well as assist with relocation  requirements.</p>
<p>For further information  on this position or to submit applications please contact <a href="mailto:ivan.stefanini@playyoo.com" title="blocked::mailto:...@playyoo.com"><span title="blocked::mailto:ivan.stefanini@playyoo.com" lang="EN-US">ivan.stefanini@playyoo.com</span></a>  .</p>

	Tags: <a href="http://blog.playyoo.com/tags/sis/" title="SIS" rel="tag" >SIS</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2008/kuneri-lite-nokia-n958gb-using-m-paint/96/" title="Kuneri Lite - Hand drawn Nokia N95 using M$ Paint (April 8, 2008)" >Kuneri Lite - Hand drawn Nokia N95 using M$ Paint</a> (1)</li>
	<li><a href="http://blog.playyoo.com/2008/flash-lite-penetration-gets-a-big-shot-in-the-arm/126/" title="Flash Lite penetration gets a big shot in the arm (May 2, 2008)" >Flash Lite penetration gets a big shot in the arm</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-mariam-dholkawala/8/" title="Feature: Mariam Dholkawala (March 18, 2008)" >Feature: Mariam Dholkawala</a> (0)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://blog.playyoo.com/2008/javaj2ee-engineer-playyoo-wants-you/125/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Game Creators</title>
		<link>http://blog.playyoo.com/2008/game-creators/122/</link>
		<comments>http://blog.playyoo.com/2008/game-creators/122/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 08:54:18 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blog.playyoo.com/2008/game-creators/122/</guid>
		<description><![CDATA[Game Creators seem to be all the rage lately. We recently found Dick Dynamite over at gotoAndPlay(), this game allows users to create their own levels in an arcade style game reminiscent of 80&#8217;s games such as Pacman and Atomic Bomberman.
Sploder&#8217;s Game Creator is another we&#8217;ve been playing with and it provides a lot more [...]]]></description>
			<content:encoded><![CDATA[<p>Game Creators seem to be all the rage lately. We recently found <a href="http://www.gotoandplay.it/_games/_dickDynamite/arena.php" target="_blank" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.gotoandplay.it/_games/_dickDynamite/arena.php');">Dick Dynamite</a> over at <a href="http://www.gotoandplay.it" target="_blank" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.gotoandplay.it');">gotoAndPlay()</a>, this game allows users to create their own levels in an arcade style game reminiscent of 80&#8217;s games such as Pacman and Atomic Bomberman.</p>
<p><a href="http://www.sploder.com/free-game-creator.php" target="_blank" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.sploder.com/free-game-creator.php');">Sploder&#8217;s Game Creator</a> is another we&#8217;ve been playing with and it provides a lot more flexibility in creating its space shooter. It allows users to shape the playing arena, add a variety of goodies, baddies, health and weapons. </p>
<p>As with most Game Creators it&#8217;s a joy to see the creativity unleashed when users have access to easy to use game creation&#160; tools.</p>
No tag for this post.
	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li>No related posts.</li>
	</ul>

]]></content:encoded>
			<wfw:commentRss>http://blog.playyoo.com/2008/game-creators/122/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Games On Deck on Playyoo</title>
		<link>http://blog.playyoo.com/2008/games-on-deck-on-playyoo/118/</link>
		<comments>http://blog.playyoo.com/2008/games-on-deck-on-playyoo/118/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 07:33:50 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Playyoo News]]></category>

		<category><![CDATA[casual game]]></category>

		<category><![CDATA[games on deck]]></category>

		<category><![CDATA[news]]></category>

		<category><![CDATA[user generated]]></category>

		<guid isPermaLink="false">http://blog.playyoo.com/2008/games-on-deck-on-playyoo/118/</guid>
		<description><![CDATA[
Games on Deck have published an article on Playyoo titled &#8220;User Generated Games Are The Next Big Thing&#8221; in which they discuss the rise of casual games and user generated content &#8220;The next logical stage is the democratization of game design-where just as anyone can play games, anyone can now create games.&#8221;

	Tags: casual&#160;game, games&#160;on&#160;deck, news, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.playyoo.com/wp-content/uploads/gamesondeck1.png" class="lightview" rel="gallery[118]" ><img src="http://blog.playyoo.com/wp-content/uploads/gamesondeck-thumb.png" style="border: 0px none " alt="GamesOnDeck" border="0" height="112" width="466" /></a></p>
<p>Games on Deck have published an article on Playyoo titled &#8220;<a href="http://www.gamesondeck.com/feature/3533/editorial_user_generated_mobile_.php" target="_blank" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.gamesondeck.com/feature/3533/editorial_user_generated_mobile_.php');">User Generated Games Are The Next Big Thing</a>&#8221; in which they discuss the rise of casual games and user generated content &#8220;<em>The next logical stage is the democratization of game design-where just as anyone can play games, anyone can now create games.&#8221;</em></p>

	Tags: <a href="http://blog.playyoo.com/tags/casual-game/" title="casual&nbsp;game" rel="tag" >casual&nbsp;game</a>, <a href="http://blog.playyoo.com/tags/games-on-deck/" title="games&nbsp;on&nbsp;deck" rel="tag" >games&nbsp;on&nbsp;deck</a>, <a href="http://blog.playyoo.com/tags/news/" title="news" rel="tag" >news</a>, <a href="http://blog.playyoo.com/tags/user-generated/" title="user&nbsp;generated" rel="tag" >user&nbsp;generated</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2007/why-should-i-create-games-for-playyoo/81/" title="Why should I create games for Playyoo? (October 26, 2007)" >Why should I create games for Playyoo?</a> (2)</li>
	<li><a href="http://blog.playyoo.com/2007/select-free-mobile-games-and-have-fun/48/" title="Select free mobile games and have fun (December 7, 2007)" >Select free mobile games and have fun</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/nokia-on-peer-created-entertainment/52/" title="Nokia on Peer-created Entertainment (December 3, 2007)" >Nokia on Peer-created Entertainment</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/lets-roll/65/" title="Let&#039;s roll (November 21, 2007)" >Let&#039;s roll</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/kars-game-developers-conference-2008/54/" title="Kars @ Game Developers Conference 2008 (December 3, 2007)" >Kars @ Game Developers Conference 2008</a> (0)</li>
</ul>

]]></content:encoded>
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		</item>
		<item>
		<title>Mobile device input.</title>
		<link>http://blog.playyoo.com/2008/mobile-device-input./116/</link>
		<comments>http://blog.playyoo.com/2008/mobile-device-input./116/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 15:29:26 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[flash lite]]></category>

		<guid isPermaLink="false">http://blog.playyoo.com/2008/mobile-device-input./116/</guid>
		<description><![CDATA[Some pretty exciting developments are taking place in mobile device input methods.&#160; Game developers get to take advantage of devices with a&#160; traditional keypad, touch screens, multi touch screens and motion sensors.
It&#8217;s early days yet but the potential in these devices is starting to be realized with games such as TapTap Revolution for the iPhone [...]]]></description>
			<content:encoded><![CDATA[<p>Some pretty exciting developments are taking place in mobile device input methods.&#160; Game developers get to take advantage of devices with a&#160; traditional keypad, touch screens, multi touch screens and motion sensors.</p>
<p>It&#8217;s early days yet but the potential in these devices is starting to be realized with games such as <a href="http://cre.ations.net/creation/tap-tap-revolution" target="_blank" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://cre.ations.net/creation/tap-tap-revolution');">TapTap Revolution</a> for the iPhone using multi touch and demos such as this <a href="http://www.youtube.com/watch?v=eDQgWoL2D-g" target="_blank" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.youtube.com/watch?v=eDQgWoL2D-g');">moving ball demo</a> that use Flash Lite and accelerometers. </p>
<p>It wont be too long before some brilliant mind makes a leap in mobile device interaction akin to Johnny Lee&#8217;s <a href="http://www.ted.com/index.php/talks/view/id/245" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.ted.com/index.php/talks/view/id/245');">amazing Wii Remote hacks</a>. These hacks transform the $40 game piece into a digital whiteboard, a touchscreen and a head-mounted 3-D viewer. </p>
<p><object id="VE_Player" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" height="285" width="432" align="middle" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
<param name="_cx" value="11430">
<param name="_cy" value="7541">
<param name="FlashVars" value="">
<param name="Movie" value="http://static.videoegg.com/ted2/flash/loader.swf">
<param name="Src" value="http://static.videoegg.com/ted2/flash/loader.swf">
<param name="WMode" value="Window">
<param name="Play" value="0">
<param name="Loop" value="-1">
<param name="Quality" value="High">
<param name="SAlign" value="LT">
<param name="Menu" value="-1">
<param name="Base" value="">
<param name="AllowScriptAccess" value="always">
<param name="Scale" value="NoScale">
<param name="DeviceFont" value="0">
<param name="EmbedMovie" value="0">
<param name="BGColor" value="FFFFFF">
<param name="SWRemote" value="">
<param name="MovieData" value="">
<param name="SeamlessTabbing" value="1">
<param name="Profile" value="0">
<param name="ProfileAddress" value="">
<param name="ProfilePort" value="0">
<param name="AllowNetworking" value="all">
<param name="AllowFullScreen" value="false">  <embed src="http://static.videoegg.com/ted2/flash/loader.swf" flashvars="bgColor=FFFFFF&amp;file=http://static.videoegg.com/ted/movies/JOHNNYLEE-2008_high.flv&amp;autoPlay=false&amp;fullscreenURL=http://static.videoegg.com/ted/flash/fullscreen.html&amp;forcePlay=false&amp;logo=&amp;allowFullscreen=true" quality="high" allowscriptaccess="always" bgcolor="#FFFFFF" scale="noscale" wmode="window" width="432" height="285" name="VE_Player" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></object></p>

	Tags: <a href="http://blog.playyoo.com/tags/flash-lite/" title="flash&nbsp;lite" rel="tag" >flash&nbsp;lite</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2007/why-should-i-create-games-for-playyoo/81/" title="Why should I create games for Playyoo? (October 26, 2007)" >Why should I create games for Playyoo?</a> (2)</li>
	<li><a href="http://blog.playyoo.com/2007/why-doesn%e2%80%99t-playyoo-work-on-my-phone/86/" title="Why doesn’t Playyoo work on my phone ? (October 5, 2007)" >Why doesn’t Playyoo work on my phone ?</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/want-to-help-build-the-playyoo-community/87/" title="Want to help build the Playyoo Community? (October 3, 2007)" >Want to help build the Playyoo Community?</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/vote-for-dave/144/" title="Vote for Dave! (October 7, 2008)" >Vote for Dave!</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/using-the-new-short-id-feature/16/" title="Using the new short ID feature (February 21, 2008)" >Using the new short ID feature</a> (1)</li>
</ul>

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	</channel>
</rss>
