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	<title>Playyoo &#124; Mobile Games &#187; Feature: Izam aka Afzainizam Zahari</title>
	<link>http://blog.playyoo.com</link>
	<description>Create and play free mobile games.</description>
	<pubDate>Thu, 14 Aug 2008 09:14:05 +0000</pubDate>
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			<item>
		<title>Feature: Izam aka Afzainizam Zahari</title>
		<link>http://blog.playyoo.com/2008/feature-izam-aka-afzainizam-zahari/7/</link>
		<comments>http://blog.playyoo.com/2008/feature-izam-aka-afzainizam-zahari/7/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 07:55:00 +0000</pubDate>
		<dc:creator>Thomas N. Burg</dc:creator>
		
		<category><![CDATA[Contest News]]></category>

		<category><![CDATA[Playyoo News]]></category>

		<category><![CDATA[casual game]]></category>

		<category><![CDATA[contest]]></category>

		<category><![CDATA[developer]]></category>

		<category><![CDATA[flash lite]]></category>

		<category><![CDATA[interview]]></category>

		<category><![CDATA[izam]]></category>

		<category><![CDATA[nokia]]></category>

		<category><![CDATA[think fast]]></category>

		<guid isPermaLink="false">http://wpblog.playyoo.com/wpblog/2008/feature-izam-aka-afzainizam-zahari/7/</guid>
		<description><![CDATA[Afzainizam Zahari currently lives and works in Singapore as a teacher, his game Think Fast came in 8th place.
The Game

About Izam
Izam has a strong desire to boldly go where no man has gone before (except maybe the depths of a volcano). He is a dreamer/artist/inspirer/performer/animator/game creator/mac user and an overall charming person. Before he became [...]]]></description>
			<content:encoded><![CDATA[<p>Afzainizam Zahari currently lives and works in Singapore as a teacher, his game <a href="http://www.playyoo.com/game.html?id=kkeQ" >Think Fast</a> came in 8th place.</p>
<h2>The Game</h2>
<p><img src="http://www.playyoo.com/blog/images/ThinkFastScorecard.jpg" /></p>
<h2>About Izam</h2>
<p><img src="http://www.playyoo.com/blog/images/IzamPortrait.JPG" align="right" width="86" />Izam has a strong desire to boldly go where no man has gone before (except maybe the depths of a volcano). He is a dreamer/artist/inspirer/performer/animator/game creator/mac user and an overall charming person. Before he became the fountain of knowledge to adolescents, he was busy creating animations for television programmes, web development and mobile games for PDA. All of which were done using Flash. More information about the man and his strange escapades can be <a href="http://afzainizam.wordpress.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://afzainizam.wordpress.com');">gleaned from his blog</a></p>
<h2>The Interview</h2>
<p><a href="http://blog.playyoo.com/images/audio/izam.mp3" >WordRap</a><strong> </strong></p>
<p><strong>Tell us a little about yourself.</strong><br />
I am Afzainizam Zahari and I am from Singapore. I am currently teaching Science, Biology and Multimedia to secondary school students. I majored in Biology and did a minor in Multimedia in National University of Singapore. I have been involved in multimedia development since 1999 when I was first introduced to Macromedia Director. I learnt about Flash and immediately I fell in love with it.</p>
<p><strong>How did you become a Flash Lite developer?</strong><br />
Back in 2000 I knew Flash was the way to go for rapid multimedia development for offline content as well as for the web. Flash 5 was released in 2001 and I never looked back. In 2002 I started to create mobile applications and games for the pocket pc platform. I enjoyed the experience tremendously.In 2004 when Flash Lite was introduced I got really  interested in the possibility of having flash games on the Nokia series 60 platform. I decided to create a simple boxing game for the Nokia 3650. I was forced to re-learn Flash 4.0 Actionscript syntax. Flash 4.0 has quite a number of limitations but then Flash Lite 2 was released a year later. It was quite a relief because I can make use of Actionscript 1.0 and up. However the phones back then in 2005 was mostly able to support up to Flash Lite 1.1. So it was still quite a challenge for me.</p>
<p><strong>You are interested in casual games, tell us why?<br />
</strong>I am a strong supporter of casual games. Personally I find that I have very little time to sit down to play a full game on the video game console. Casual games that make me smile and tickle my brain cells work for me. I find it a rewarding challenge to be able to figure out the likes and dislikes of casual players and create a game that will interest them. These are the people that have very limited time to play, but once you catch their attention, you&#8217;ve got a winner.</p>
<p><strong>Tell us how you came up with idea for this game.</strong><br />
The idea of Think Fast came from a personal situation in a chocolatier. My friend and I were calculating the prices of the various chocolates on the shelves. I challenged her to find out who is faster at calculating mentally. I lost.She&#8217;s a Mathematics teacher by the way. So..Anyway, that immediately gave me the inspiration to create such a game with cute and colorful characters trying to get chocolates from the Lollipop tree. It was a joy to create the game right down from drawing to scripting.</p>
<p><strong>What other games do you like on Playyoo?</strong><br />
Playyoo attracted an amazing number of polished and well developed games. I was blown away by some of them. I really like Bog Frog. It was the kind of game I find it hard to put down until I solved the puzzle for each level. I also like Sketch Mini. It has that really cool animation which simply made me smile. It is a joy to play.</p>
<p><strong>What are you currently working on?</strong><br />
I am currently working on a game called Journey Man. This game was conceptualized when I was 10 years old with 2 of my childhood friends. We never got around to creating the game because we went our separate ways ever since we went on to secondary school. I guess its about time I close that chapter of my childhood by creating the game that we have always wanted to create back then.</p>
<p><strong>What do you think Playyoo can offer to you as a developer?</strong><br />
As a developer I really hope that Playyoo can be a platform for me to showcase the games I create to a large audience easily. And from there, maybe obtain a certain amount of revenue from players who really appreciate the games that I created.</p>
<p><strong>Do have an advice for other game creators how to win a contest like this one?</strong><br />
You have to create an original game that captures people&#8217;s attention (in a good way).  A great idea for a simple game, with simple user interface that people can simply jump in and play straight away. People don&#8217;t really like to be bogged down with too many instructions or having to learn so much just to play a simple game. Keep it really simple. User experience is very important.</p>

	Tags: <a href="http://blog.playyoo.com/tags/casual-game/" title="casual&nbsp;game" rel="tag" >casual&nbsp;game</a>, <a href="http://blog.playyoo.com/tags/contest/" title="contest" rel="tag" >contest</a>, <a href="http://blog.playyoo.com/tags/developer/" title="developer" rel="tag" >developer</a>, <a href="http://blog.playyoo.com/tags/flash-lite/" title="flash&nbsp;lite" rel="tag" >flash&nbsp;lite</a>, <a href="http://blog.playyoo.com/tags/interview/" title="interview" rel="tag" >interview</a>, <a href="http://blog.playyoo.com/tags/izam/" title="izam" rel="tag" >izam</a>, <a href="http://blog.playyoo.com/tags/nokia/" title="nokia" rel="tag" >nokia</a>, <a href="http://blog.playyoo.com/tags/think-fast/" title="think&nbsp;fast" rel="tag" >think&nbsp;fast</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2008/feature-pasi-manninen/10/" title="Feature: Pasi Manninen (March 6, 2008)" >Feature: Pasi Manninen</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-match-the-blocks-by-samir/11/" title="Feature: Match the Blocks by Samir (March 5, 2008)" >Feature: Match the Blocks by Samir</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-mariam-dholkawala/8/" title="Feature: Mariam Dholkawala (March 18, 2008)" >Feature: Mariam Dholkawala</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-emilia-ciardi/9/" title="Feature: Emilia Ciardi (March 11, 2008)" >Feature: Emilia Ciardi</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/lets-roll/65/" title="Let&#039;s roll (November 21, 2007)" >Let&#039;s roll</a> (0)</li>
</ul>

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		<title>Flash Lite User Group Contest - winners</title>
		<link>http://blog.playyoo.com/2008/flash-lite-user-group-contest-winners/6/</link>
		<comments>http://blog.playyoo.com/2008/flash-lite-user-group-contest-winners/6/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 12:58:42 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
		
		<category><![CDATA[Contest News]]></category>

		<category><![CDATA[Playyoo News]]></category>

		<category><![CDATA[contest]]></category>

		<category><![CDATA[contest winners]]></category>

		<category><![CDATA[flash lite]]></category>

		<category><![CDATA[FLUG]]></category>

		<category><![CDATA[user group]]></category>

		<guid isPermaLink="false">http://wpblog.playyoo.com/wpblog/2008/flash-lite-user-group-contest-winners/6/</guid>
		<description><![CDATA[The regional winners for the Flash Lite User Group Contest have been announced. Congratulations to the winners and thanks to all who contributed to the community.
&#160;
EMEA
Mondo Under by bitacora13
Fantastic graphics and animation in this game will probably stretch some devices but if it works on your phone you will enjoy wandering around a sub city [...]]]></description>
			<content:encoded><![CDATA[<p>The regional winners for the Flash Lite User Group Contest have been announced. Congratulations to the winners and thanks to all who contributed to the community.</p>
<p style="clear: left">&nbsp;</p>
<h2>EMEA</h2>
<p><a href="http://www.playyoo.com/game.html?id=MkqQ" style="text-decoration: none" ><img src="http://playyoo.com/gameicon.png?uid=MeMe&amp;gid=MkqQ&amp;tid=1&amp;res=96x120" align="left" border="5" hspace="5" /></a><a href="http://www.playyoo.com/game.html?id=MkqQ" >Mondo Under</a> by <a href="http://www.playyoo.com/scorecard.html?id=MeMe" >bitacora13</a><br />
Fantastic graphics and animation in this game will probably stretch some devices but if it works on your phone you will enjoy wandering around a sub city sewer munching flies and dodging toxic sludge filled holes and steaming hot pipes….and that’s just the first level.</p>
<p style="clear: left">&nbsp;</p>
<h2> Americas</h2>
<p><a href="http://www.playyoo.com/game.html?id=MHZE" style="text-decoration: none" ><img src="http://playyoo.com/gameicon.png?uid=keqk&amp;gid=MHZE&amp;tid=0&amp;res=96x120" align="left" border="5" hspace="5" /></a><a href="http://www.playyoo.com/game.html?id=MHZE#" >Bog Frog</a> by <a href="http://www.playyoo.com/scorecard.html?id=keqk" >Ekleptica</a><br />
Bog Frog immediately catches the eye with its smooth, fresh graphics, and it backs these up with great game play. It is simple enough: you have to guide the frog to the lily flower, through a sequence of ever more complex puzzles. The variability between each level keeps things interesting. A recent update to the game which adds time limit mode makes it even more fun.Totally addictive!!</p>
<p style="clear: left">&nbsp;</p>
<h2> Asia Pacific</h2>
<p><a href="http://www.playyoo.com/game.html?id=kMkQ" style="text-decoration: none" ><img src="http://playyoo.com/gameicon.png?uid=MklM&amp;gid=kMkQ&amp;tid=1&amp;res=96x120" align="left" border="5" hspace="5" /></a><a href="http://www.playyoo.com/game.html?id=kMkQ" >UFO Catcher: Barnyard Abduction</a>by <a href="http://www.playyoo.com/scorecard.html?id=MklM" >Naz</a><br />
Become Zorg, a Zkrznian Elite hunter and collect specimens for the Zkrznian Interplanetary zoo. You are awarded bonus points for 3-of-a-kind abductions and special combinations. Try to avoid the crop dusters or your trusty UFO will be sprawled over the farm-scape with no chance to phone home.</p>
<p style="clear: left">&nbsp;</p>
<p>Full listing of the winners is available at the <a href="http://www.mobilecontest.org/?q=node/18" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.mobilecontest.org/?q=node/18');">2007 Flash Lite Game Contest</a> site.</p>

	Tags: <a href="http://blog.playyoo.com/tags/contest/" title="contest" rel="tag" >contest</a>, <a href="http://blog.playyoo.com/tags/contest-winners/" title="contest&nbsp;winners" rel="tag" >contest&nbsp;winners</a>, <a href="http://blog.playyoo.com/tags/flash-lite/" title="flash&nbsp;lite" rel="tag" >flash&nbsp;lite</a>, <a href="http://blog.playyoo.com/tags/flug/" title="FLUG" rel="tag" >FLUG</a>, <a href="http://blog.playyoo.com/tags/user-group/" title="user&nbsp;group" rel="tag" >user&nbsp;group</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2007/want-to-help-build-the-playyoo-community/87/" title="Want to help build the Playyoo Community? (October 3, 2007)" >Want to help build the Playyoo Community?</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/lets-roll/65/" title="Let&#039;s roll (November 21, 2007)" >Let&#039;s roll</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/get-ready-the-flash-lite-game-contest-has-officially-started/80/" title="Get Ready - the Flash Lite Game Contest Has Officially Started (October 28, 2007)" >Get Ready - the Flash Lite Game Contest Has Officially Started</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/flash-lite-ug-members-%e2%80%93-you%e2%80%99ve-got-a-whole-other-way-to-win/84/" title="Flash Lite UG members – you’ve got a whole other way to win (October 10, 2007)" >Flash Lite UG members – you’ve got a whole other way to win</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-pasi-manninen/10/" title="Feature: Pasi Manninen (March 6, 2008)" >Feature: Pasi Manninen</a> (0)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://blog.playyoo.com/2008/flash-lite-user-group-contest-winners/6/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Feature: Mariam Dholkawala</title>
		<link>http://blog.playyoo.com/2008/feature-mariam-dholkawala/8/</link>
		<comments>http://blog.playyoo.com/2008/feature-mariam-dholkawala/8/#comments</comments>
		<pubDate>Tue, 18 Mar 2008 09:33:00 +0000</pubDate>
		<dc:creator>Thomas N. Burg</dc:creator>
		
		<category><![CDATA[Contest News]]></category>

		<category><![CDATA[Playyoo News]]></category>

		<category><![CDATA[casual game]]></category>

		<category><![CDATA[contest]]></category>

		<category><![CDATA[developer]]></category>

		<category><![CDATA[flash lite]]></category>

		<category><![CDATA[interview]]></category>

		<category><![CDATA[mariam]]></category>

		<category><![CDATA[SIS]]></category>

		<guid isPermaLink="false">http://wpblog.playyoo.com/wpblog/2008/feature-mariam-dholkawala/8/</guid>
		<description><![CDATA[Next in line is Mariam, her game Sea Combat came in 17th place.
The Game

About Mariam
My name is Mariam Dholkawala and I am based out of Mumbai, India. After spending six years in a game development company (Indiagames Ltd), I recently moved on to work independently on projects under a development studio iGameStudio.I have been a [...]]]></description>
			<content:encoded><![CDATA[<p>Next in line is Mariam, her game <a href="http://www.playyoo.com/game.html?id=kkQq" >Sea Combat</a> came in 17th place.</p>
<h2>The Game</h2>
<p><img src="http://www.playyoo.com/blog/images/SeaCombat.jpg" /></p>
<h2>About Mariam</h2>
<p><img src="http://www.playyoo.com/blog/images/mariamdholkawala.jpg" align="right" width="86" />My name is Mariam Dholkawala and I am based out of Mumbai, India. After spending six years in a game development company (Indiagames Ltd), I recently moved on to work independently on projects under a development studio <a href="http://www.igamestudio.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.igamestudio.com');">iGameStudio</a>.I have been a game developer for close to 7 years now and have loved every moment of it. I started my gaming career with Macromedia Director as the Lingo Scripting Language was a lot more powerful for than Actionscript. Soon as Flash evolved and the market started demanding light weight and graphic rich games, I moved on to Flash development.</p>
<h2>The Interview</h2>
<p><a href="http://blog.playyoo.com/images/audio/mariam.mp3" >WordRap</a></p>
<p><strong>How did you become a Flash Lite developer?</strong><br />
My journey into Flash mobile game development began when I first read an article about the Mobiclip extension for Flash. This extension allowed me to compile a swf file into a format for mobiles.  I immediately requested for their SDK and become a part of their small developer base. Working on this gave me an understanding of mobile limitations and ways to overcome them.Soon I received an invitation to be a part of the Flash Lite 1.1 beta and my journey into the world of Flash Lite began. The first game I made with my team at Indiagames was &#8220;Cryptic Capers&#8221;. This won us an award at the Macromedia Flash Lite Content Contest in 2005 in the Best Game Category. Then on I just got hooked to this technology and created a huge catalogue of games. It&#8217;s now been close to 4 years and I still love working on Flash Lite.</p>
<p><strong>You are interested in casual games, tell us why?</strong><br />
The biggest advantage of developing casual games is they are simple, fun, and in most cases provide an easy one thumb play to its users. Today people want to fill up their spare time (waiting for someone, in a meeting, travelling in the train) in playing a game. Hard-core games don’t allow that because they need detailed understanding and time. Casual games are currently considered a market driver, and that&#8217;s why I develop casual games</p>
<p><strong>Tell us how you came up with idea for this game.</strong><br />
While submitting my games for the Playyoo contest, I realized that most of my games were single screen games. I wanted to do something different so I thought of doing a game with a scrolling screen. At the same time I also wanted to make sure that the scrolling experience was consistent on all handsets that supported it. So discarding the idea for a complex scrolling game I thought of this simple concept for Sea Combat.</p>
<p><strong>What other games do you like on Playyoo?</strong><br />
Currently the Playyoo website is populated with various games, so filtering the good from the average is difficult. However as a manager of the IndiMaD UG, I did get an opportunity to see all the games off the Playyoo website and I think all the developers who have contributed have done a great job on their games. Kudos to all.</p>
<p><strong>What are you currently working on?</strong><br />
Currently I have tied up with a local Indian brand to create a mobile viral campaign for their product. This application is being developed using Flash Lite. Apart from this, I also have a Flash Lite game which I was working on, but has been put on hold due to this new project.</p>
<p><strong>What do you think Playyoo can offer to you as a developer?</strong><br />
I think Playyoo provides a great platform to showcase and share games with the rest of the gaming community. It is a great place to receive feedback on your work, make new friends and see what other developers are doing.</p>

	Tags: <a href="http://blog.playyoo.com/tags/casual-game/" title="casual&nbsp;game" rel="tag" >casual&nbsp;game</a>, <a href="http://blog.playyoo.com/tags/contest/" title="contest" rel="tag" >contest</a>, <a href="http://blog.playyoo.com/tags/developer/" title="developer" rel="tag" >developer</a>, <a href="http://blog.playyoo.com/tags/flash-lite/" title="flash&nbsp;lite" rel="tag" >flash&nbsp;lite</a>, <a href="http://blog.playyoo.com/tags/interview/" title="interview" rel="tag" >interview</a>, <a href="http://blog.playyoo.com/tags/mariam/" title="mariam" rel="tag" >mariam</a>, <a href="http://blog.playyoo.com/tags/sis/" title="SIS" rel="tag" >SIS</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2008/feature-pasi-manninen/10/" title="Feature: Pasi Manninen (March 6, 2008)" >Feature: Pasi Manninen</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-match-the-blocks-by-samir/11/" title="Feature: Match the Blocks by Samir (March 5, 2008)" >Feature: Match the Blocks by Samir</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-izam-aka-afzainizam-zahari/7/" title="Feature: Izam aka Afzainizam Zahari (April 1, 2008)" >Feature: Izam aka Afzainizam Zahari</a> (1)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-emilia-ciardi/9/" title="Feature: Emilia Ciardi (March 11, 2008)" >Feature: Emilia Ciardi</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/lets-roll/65/" title="Let&#039;s roll (November 21, 2007)" >Let&#039;s roll</a> (0)</li>
</ul>

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			<wfw:commentRss>http://blog.playyoo.com/2008/feature-mariam-dholkawala/8/feed/</wfw:commentRss>
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		<title>Feature: Emilia Ciardi</title>
		<link>http://blog.playyoo.com/2008/feature-emilia-ciardi/9/</link>
		<comments>http://blog.playyoo.com/2008/feature-emilia-ciardi/9/#comments</comments>
		<pubDate>Tue, 11 Mar 2008 15:59:00 +0000</pubDate>
		<dc:creator>Thomas N. Burg</dc:creator>
		
		<category><![CDATA[Contest News]]></category>

		<category><![CDATA[Playyoo News]]></category>

		<category><![CDATA[bog frog]]></category>

		<category><![CDATA[casual game]]></category>

		<category><![CDATA[contest]]></category>

		<category><![CDATA[developer]]></category>

		<category><![CDATA[ekleptica]]></category>

		<category><![CDATA[emilia]]></category>

		<category><![CDATA[flash lite]]></category>

		<category><![CDATA[interview]]></category>

		<guid isPermaLink="false">http://wpblog.playyoo.com/wpblog/2008/feature-emilia-ciardi/9/</guid>
		<description><![CDATA[Today we present you Emilia Ciardi, from Naples. Her game Bog Frog won the 7th price. Quite many do like the graphics and the elegance.
The Game

About Emilia  aka Ekleptica
Emilia Ciardi is a software engineer with a strong focus on integrating emerging technologies.Her experience in project management includes specific expertise with projects requiring strong interactive [...]]]></description>
			<content:encoded><![CDATA[<p>Today we present you Emilia Ciardi, from Naples. Her game Bog Frog won the 7th price. Quite many do like the graphics and the elegance.</p>
<h2>The Game</h2>
<p><a href="http://playyoo.com/game.html?id=MHZE" ><img src="http://www.playyoo.com/blog/images/bogfrog.jpg" class="lightview" rel="gallery[9]" /></a></p>
<h2>About Emilia  aka Ekleptica</h2>
<p><img src="http://www.playyoo.com/blog/images/ciardi_emilia.jpg" align="right" /><a href="http://www.ekleptica.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.ekleptica.com/');">Emilia Ciardi</a> is a software engineer with a strong focus on integrating emerging technologies.Her experience in project management includes specific expertise with projects requiring strong interactive design and multi-disciplinary development teams.She has a clear understanding of communication design including user-centric experiences, graphical interfaces, color theory, motion graphics, usability and accessibility, ranging from Web 2.0 and Internet applications to mobile gaming and DTT services.Currently she lives and works in Naples, Italy as New Media Creative Lead for <a href="http://www.its.na.it/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.its.na.it/');">ITS SpA</a>.</p>
<h2>The Interview</h2>
<p><a href="http://blog.playyoo.com/images/audio/emilia_cut.mp3" >WordRap</a></p>
<p><strong>Tell us a little about yourself.</strong><br />
I’m a girl and a software engineer from Italy. I’m mainly specialised in new media and multimedia applications. I love design, painting, playing piano and, oh well, creating and coding good games.I’m always looking for new ways to express my own creativity.</p>
<p><strong>How did you become a Flash Lite developer?</strong><br />
I work with Flash from about 7 years, so I should say it was only a matter of time. I came across Flash Lite on a grey and boring afternoon about a year ago, and in a few hours I ended up creating my first game, DiceSlam.I had previous experiences with J2ME, so I was very surprised of the very short time needed to create a game with Flash Lite. It was something really close to… love at first sight!</p>
<p><strong>You are interested in casual games, tell us why?</strong><br />
Oh well, I’ve already told you that I’m always looking for new ways to express creativity and I think casual games are a great opportunity in this respect.A brilliant idea, a good gameplay, quality graphics, robust and efficient coding… these are all elements that you have to deal with if you want to create a successful casual game.It’s a truly attractive challenge for a creative individual.And, after all, it’s really gratifying to see people playing and enjoying your own creations.</p>
<p><strong>Tell us how you came up with idea for this game.</strong><br />
Bog Frog was born as an attempt to create something new in the puzzle genre. Actually I think it is quite original and I’m really happy with the random levels generator. I took inspiration from a topological problem I was facing for a completely different project.</p>
<p><strong>What other games do you like on Playyoo?</strong><br />
I really like Panic Mechanic, UFO Catcher and qTile. They all are brilliant, simple and very addictive, just perfect casual games.</p>
<p><strong>What are you currently working on?</strong><br />
Currently I’m working on another puzzle-action game. Till now it doesn’t have a name. I’m also working on a new chapter for “I love pizza”. It will include some of the suggestions I got from users on Playyoo.</p>
<p><strong>What do you think Playyoo can offer to you as a developer?</strong><br />
Playyoo is a great place to get direct feedback from players and test games on a huge variety of devices. Publishing games on Playyoo is also a good way to gain visibility and build a solid reputation.I hope that in the future Playyoo will help developers to access distribution opportunities and get revenue from their creations.</p>
<p><strong>Do have an advice for other game creators how to win a contest like this one?</strong><br />
Just don’t wait too much and upload your game! Submit it to the contest as soon as you have a nicely working version. Then you can improve it and add new features listening to what players think about your game. This way you get people involved in the creative process and you take full advantage of the social network. More involvement, more fun and more players.</p>

	Tags: <a href="http://blog.playyoo.com/tags/bog-frog/" title="bog&nbsp;frog" rel="tag" >bog&nbsp;frog</a>, <a href="http://blog.playyoo.com/tags/casual-game/" title="casual&nbsp;game" rel="tag" >casual&nbsp;game</a>, <a href="http://blog.playyoo.com/tags/contest/" title="contest" rel="tag" >contest</a>, <a href="http://blog.playyoo.com/tags/developer/" title="developer" rel="tag" >developer</a>, <a href="http://blog.playyoo.com/tags/ekleptica/" title="ekleptica" rel="tag" >ekleptica</a>, <a href="http://blog.playyoo.com/tags/emilia/" title="emilia" rel="tag" >emilia</a>, <a href="http://blog.playyoo.com/tags/flash-lite/" title="flash&nbsp;lite" rel="tag" >flash&nbsp;lite</a>, <a href="http://blog.playyoo.com/tags/interview/" title="interview" rel="tag" >interview</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2008/feature-pasi-manninen/10/" title="Feature: Pasi Manninen (March 6, 2008)" >Feature: Pasi Manninen</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-match-the-blocks-by-samir/11/" title="Feature: Match the Blocks by Samir (March 5, 2008)" >Feature: Match the Blocks by Samir</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-mariam-dholkawala/8/" title="Feature: Mariam Dholkawala (March 18, 2008)" >Feature: Mariam Dholkawala</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-izam-aka-afzainizam-zahari/7/" title="Feature: Izam aka Afzainizam Zahari (April 1, 2008)" >Feature: Izam aka Afzainizam Zahari</a> (1)</li>
	<li><a href="http://blog.playyoo.com/2007/lets-roll/65/" title="Let&#039;s roll (November 21, 2007)" >Let&#039;s roll</a> (0)</li>
</ul>

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		<title>Feature: Pasi Manninen</title>
		<link>http://blog.playyoo.com/2008/feature-pasi-manninen/10/</link>
		<comments>http://blog.playyoo.com/2008/feature-pasi-manninen/10/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 15:25:00 +0000</pubDate>
		<dc:creator>Thomas N. Burg</dc:creator>
		
		<category><![CDATA[Contest News]]></category>

		<category><![CDATA[Playyoo News]]></category>

		<category><![CDATA[adobe]]></category>

		<category><![CDATA[casual game]]></category>

		<category><![CDATA[contest]]></category>

		<category><![CDATA[developer]]></category>

		<category><![CDATA[flash lite]]></category>

		<category><![CDATA[interview]]></category>

		<category><![CDATA[pasi]]></category>

		<category><![CDATA[ptm]]></category>

		<category><![CDATA[qTile]]></category>

		<guid isPermaLink="false">http://wpblog.playyoo.com/wpblog/2008/feature-pasi-manninen/10/</guid>
		<description><![CDATA[Pasi from Finland is next in our lineup. He actually won 2 prizes.  qTile  won the 4th and SokoLite won the 8th prize. Click on the images below to get to the game pages.
The Games

About Pasi
Pasi Manninen - Certified Adobe Flash and Flash Lite Developer. He livesin Jyväskylä, in the middle of Finland.He [...]]]></description>
			<content:encoded><![CDATA[<p>Pasi from Finland is next in our lineup. He actually won 2 prizes.  qTile  won the 4th and SokoLite won the 8th prize. <em>Click on the images below to get to the game pages.</em></p>
<h2>The Games</h2>
<p><a href="http://www.playyoo.com/game.html?id=kklk" ><img src="http://www.playyoo.com/blog/images/qTile.jpg" class="lightview" rel="gallery[10]" /></a><a href="http://www.playyoo.com/game.html?id=kkqM" ><img src="http://www.playyoo.com/blog/images/SokoLite.jpg" class="lightview" rel="gallery[10]" /></a></p>
<h2>About Pasi</h2>
<p><img src="http://www.playyoo.com/blog/images/pasi.jpg" align="left" hspace="10" vspace="10" />Pasi Manninen - Certified Adobe Flash and Flash Lite Developer. He livesin <a href="http://www.jyvaskyla.fi/lang" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.jyvaskyla.fi/lang');">Jyväskylä</a>, in the middle of Finland.He used Flash based technologies since they are available and he is stillvery interested in multimedia programming especially for the web and different kind of devices.He has a Master of Science (1997) in Applied Mathematics and ComputerScience from the <a href="http://www.jyu.fi/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.jyu.fi/');">University of Jyväskylä</a>.He started teaching at University of Jyväskylä in 1996 and is now working as a lecturer in <a href="http://www.jamk.fi" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.jamk.fi');">Jyväskylä University of Applied Science&#8217;s</a> Information Technology, Degree Programme of Media Engineering (since 2002).More info about Pasi can be found in his blog at <a href="http://ptm.fi" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://ptm.fi');">http://ptm.fi</a></p>
<h2>The Interview</h2>
<p><a href="http://blog.playyoo.com/images/audio/pasi.mp3" >WordRap</a></p>
<p><strong>Tell us a little about yourself.</strong><br />
My name is Pasi Manninen and I live in Jyväskylä, middle of Finland. I am working as a teacher in Jyväskylä at the University of Applied Sciences. I have used Flash based technologies for more than ten years now and I am still very interested in multimedia programming in web and different kind of devices.</p>
<p><strong>How did you become a Flash Lite developer?<br />
</strong>I have used computers during my entire live - playing games when I was young and of course trying programming small games back then. About ten years ago I used Macromedia Director in one project at the University (when I was studying) and later Macromedia Flash also. Now when Flash Lite became available here in Finland, I noticed that this is what I really want to do. Working with Flash Lite is like a hobby for me, and of course it is work also.</p>
<p><strong>You are interested in casual games, tell us why?</strong><br />
I like to solve different kinds of puzzles because you need to think carefully about your moves, it&#8217;s not about wildly pressing the keys on the mobile phone. I think puzzle games work for the mobile handest too, you have small screens and casual games works nicely in those.</p>
<p><strong>Tell us how you came up with idea for this game.</strong><br />
I think you are meaning qTile now, yes. The original idea is come from Jaakko Koskela, one friend of mine. He did Java version of this game a long time ago (but he never published it). Then I noticed this Playyoo competition and I talked about it with Jaakko. So I programmed a few evenings and sent qTile to playyoo?s contest.</p>
<p><strong>What other games do you like on Playyoo?</strong><br />
There are a lot of good games in Playyoo, but there is also a lot of trash. I think you really need some kind of checking system before games are visible to end users.But best games in my opinion are Bog Frog and The Empty Space. I specially liked a lot of Bog Frog?s hurry up mode with randomized levels - it is really challenging! ? thanks to Ekleptica for that game.</p>
<p><strong>What are you currently working on?<br />
</strong>I have no projects running now but I definitely want to test Kuneri Lite soon. There are really good extensions available to Flash Lite Developers. (like accelerometer for N95).</p>
<p><strong>What do you think Playyoo can offer to you as a developer?<br />
</strong>You have done really good work. It is really easy to make games available in Playyoo. And from a player&#8217;s view, it is really easy to browser games and set favourites and play then in mobile. Good work. Thanks!</p>
<p><strong>Do have an advice for other game creators how to win a contest like this one?</strong><br />
First you have to get a good idea for your game. The game must be simple to play and it has to offer long playability. Those kind of games are what I like to play. Many of the winning games at Playyoo are of that kind.About qTile - I think I have good idea now, but I didn&#8217;t find any designers to do great graphics for my game in time. So I have to submit qTile quickly to Playyoo to get downloads.One other thought is that my content is Flash Lite 2.0, maybe it is still better to do Flash Lite 1.1 game, but I really think we have been too long time in Flash Lite 1.1, maybe it is time to move on now.</p>

	Tags: <a href="http://blog.playyoo.com/tags/adobe/" title="adobe" rel="tag" >adobe</a>, <a href="http://blog.playyoo.com/tags/casual-game/" title="casual&nbsp;game" rel="tag" >casual&nbsp;game</a>, <a href="http://blog.playyoo.com/tags/contest/" title="contest" rel="tag" >contest</a>, <a href="http://blog.playyoo.com/tags/developer/" title="developer" rel="tag" >developer</a>, <a href="http://blog.playyoo.com/tags/flash-lite/" title="flash&nbsp;lite" rel="tag" >flash&nbsp;lite</a>, <a href="http://blog.playyoo.com/tags/interview/" title="interview" rel="tag" >interview</a>, <a href="http://blog.playyoo.com/tags/pasi/" title="pasi" rel="tag" >pasi</a>, <a href="http://blog.playyoo.com/tags/ptm/" title="ptm" rel="tag" >ptm</a>, <a href="http://blog.playyoo.com/tags/qtile/" title="qTile" rel="tag" >qTile</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2008/feature-match-the-blocks-by-samir/11/" title="Feature: Match the Blocks by Samir (March 5, 2008)" >Feature: Match the Blocks by Samir</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-mariam-dholkawala/8/" title="Feature: Mariam Dholkawala (March 18, 2008)" >Feature: Mariam Dholkawala</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-izam-aka-afzainizam-zahari/7/" title="Feature: Izam aka Afzainizam Zahari (April 1, 2008)" >Feature: Izam aka Afzainizam Zahari</a> (1)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-emilia-ciardi/9/" title="Feature: Emilia Ciardi (March 11, 2008)" >Feature: Emilia Ciardi</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/lets-roll/65/" title="Let&#039;s roll (November 21, 2007)" >Let&#039;s roll</a> (0)</li>
</ul>

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		<title>Feature: Match the Blocks by Samir</title>
		<link>http://blog.playyoo.com/2008/feature-match-the-blocks-by-samir/11/</link>
		<comments>http://blog.playyoo.com/2008/feature-match-the-blocks-by-samir/11/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 12:24:00 +0000</pubDate>
		<dc:creator>Thomas N. Burg</dc:creator>
		
		<category><![CDATA[Contest News]]></category>

		<category><![CDATA[Playyoo News]]></category>

		<category><![CDATA[casual game]]></category>

		<category><![CDATA[contest]]></category>

		<category><![CDATA[developer]]></category>

		<category><![CDATA[feature]]></category>

		<category><![CDATA[flash lite]]></category>

		<category><![CDATA[interview]]></category>

		<category><![CDATA[match the blocks]]></category>

		<category><![CDATA[samir]]></category>

		<guid isPermaLink="false">http://wpblog.playyoo.com/wpblog/2008/feature-match-the-blocks-by-samir/11/</guid>
		<description><![CDATA[I&#8217;m happy to present Samir K. Dash and his game &#8220;Match the Blocks&#8221;, that won the Playyoo Launch Contest. I played this game myself and I can tell you the current highscore is incredible.

About Samir
Samir currently works as System Consultant (Creative Content) leading an e-learning &#38;  multimedia team at Enterprise System Solutions Pvt. Ltd. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m happy to present <a href="http://samirshomepage.wordpress.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://samirshomepage.wordpress.com');">Samir K. Dash</a> and his game &#8220;Match the Blocks&#8221;, that won the <a href="http://www.playyoo.com/contest.html" >Playyoo Launch Contest</a>. I played this game myself and I can tell you the current highscore is incredible.</p>
<p><a href="http://www.playyoo.com/game.html?id=kHlZ" ><img src="http://www.playyoo.com/blog/images/Playyoo%20-%20Games_%20Match%20the%20Blocks.jpg" class="lightview" rel="gallery[11]" /></a></p>
<h2>About Samir</h2>
<p><img src="http://www.playyoo.com/blog/images/samir.jpg" align="right" border="2" hspace="10" vspace="10" />Samir currently works as System Consultant (Creative Content) leading an e-learning &amp;  multimedia team at Enterprise System Solutions Pvt. Ltd. (www.esspl.com) at Bhubaneswar, India. He is passionate about Flash, Flash Lite and has developed few applications, games and components for web and mobiles. He runs his experimental Flash Lite based mobile greetings site <a href="mathemagenic">MobileWish</a>.  He  beliefs “ Flash Lite will fuel the nexgen M-Learning through usage of mobile interactives and games. Playyoo’s contribution towards bringing together the Flash Lite community  and spreading the awareness among common mass has turned this chain reaction, ON.”  More details about Samir can be found at his blog  <a href="http://samirshomepage.wordpress.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/mathemagenic">MobileWish</a>.  He  beliefs “ Flash Lite will fuel the nexgen M-Learning through usage of mobile interactives and games. Playyoo’s contribution towards bringing together the Flash Lite community  and spreading the awareness among common mass has turned this chain reaction, ON.”  More details about Samir can be found at his blog  <a href="http://samirshomepage.wordpress.com');">http://samirshomepage.wordpress.com</a></p>
<h2>The Interview</h2>
<p>As part of our feature of fine game creators we are going to have short interviews and provide them via Podcast here. I actually did a Skype interview with Samir but unfortunately the sound quality is rather bad. Still I will investigate how to improve it and post it later if I succeed.So we rather print the interview here.</p>
<p><strong>How did you become a Flash Lite developer?</strong><br />
It was back in 1997, when I found a copy of  a promotional CD from a digit magazine with Flash 5 trial copy, I started experimenting with it and gradually realized this software has everything that turns on my imagination. Later I started self learning Flash and followed every version until (two, three years back) I came to know that they have launched a mobile profile too. My interest raised further knowing that I can see my little animations on mobile handsets. My first Flash Lite application was “Traffic Signs” in Flash Lite 1.0 &#8212;   which was nothing but a pack of slides of traffic sign images in each frame. Later when I joined ESSPL and started using Flash for client projects, I found out that Flash Lite can be used to create “Value Additions” to some of enterprise/web applications other teams are developing – like a mobile companion to any of the application that are being developed in Java/.Net , that will show some information on handsets – Rss gadgets, string/XML parsers etc. Thus I got my passion for Flash lite.</p>
<p><strong>You are interested in casual games, tell us why?</strong><br />
Most of the jobs in my current company involve development of interactive and e-learning stuff and that’s the main reaso. When I view Flash Lite games, I see it as a medium to keep the user engaged deeply for some minutes. I belief, the causal games are the only robust way to guide the instructional designs of a next generation M-Learning.. That’s is the main reason I was first attracted to wards this area. I believe causal mobile games are the next big thing both in game as well as M-Learning industry.</p>
<p><strong>Tell us how you came up with idea for this game?</strong><br />
“Match the Blocks” is perhaps the simplest game in the series of ten games I contributed to Playoo. I believe, that in most of the cases if it is a mobile game, there is a high chance that the user may not be in a situation where he can concentrate more on game playing&#8230;like he might be downloading the game while waiting for cab, or ordering a meal at restaurant. So the idea is to keep the game playing rules simple, so much time is not wasted by the user  in learning “How to/what to do” about the game. Additionally more the complicated a game is , less chance, the user will be able to find sufficient time and attention for it to play on handset. So, I created “Match the Blocks” keeping in all these things in mind, and those things worked very well too.</p>
<p><strong>What other games do you like on Playyoo?</strong><br />
I think there are many brilliant games in Playyoo. To name a few &#8212; QTile, Mondo Under, Panic Mechanic, Orang Bunian, these are few names of some brilliant games I liked at playyoo. Qtile is very technically sound design in game , Mondo Under is a wonderful piece in graphic effects, Panic mechanic has a good entertaining factor and Orang Bunian is a very simple but beautiful game.</p>
<p><strong>What are you currently working on?</strong><br />
I am currently working on 3 casual games for playyoo, one of them is “Bhul Bhuleya” based on a new concept. I am sure the user will like the gaming experience of that very much. The second one is a Flash lite 3 game, and the third one is a version 2 of “Match the Blocks” . Apart from games I am also working on a m-learning stuff that will I hope make m-learning easier to implement in Flash Lite.</p>
<p><strong>What do you think Playyoo can offer to you as a developer?</strong><br />
&lt;Playyoo has done a wonderful job in bringing together the Flash Lite developers and the game players. I think it&#8217;s very important for Playyoo to improve this synergy factor.  Most of the developers would be more interested if Playyoo can create a potential market for them to showcase their games and interactive for commercial benefits.I also wish that Playyoo can push the M-Learning related interactive development, which can actually redefine the whole concept of learning using Flash Lite games for students – as games are much more effective than pure texts. As I said earlier the next big thing both in game as well as M-Learning industry lies in causal games /interactive development.</p>
<p><strong>Do have an advice for other game creators how to win a contest likethis one.</strong><br />
The specialty of Playyoo contest was that unlike other game development contests held in previous years, it is based on the concept of “for the game players”…the judging criteria was more on “user’s preference in gaming” – with in 300 kb one need to bring the entertaining factor and has to keep a balance between the technology and the taste. Many games that were brilliantly designed and technically sound may fail in these type of contests if users can not see it as per what they expect from this. The key is to keep a balance between the technical potential and the gaming factor. And yes it is always good to make the game small so users won’t need to wait too long, make it FL 1.1 (because the more users can play it on their handset), don’t make the game rules complex…make it simple and short…and I am sure the game will gate more users.</p>
<p><strong>Thanks for the interview and your games.</strong></p>

	Tags: <a href="http://blog.playyoo.com/tags/casual-game/" title="casual&nbsp;game" rel="tag" >casual&nbsp;game</a>, <a href="http://blog.playyoo.com/tags/contest/" title="contest" rel="tag" >contest</a>, <a href="http://blog.playyoo.com/tags/developer/" title="developer" rel="tag" >developer</a>, <a href="http://blog.playyoo.com/tags/feature/" title="feature" rel="tag" >feature</a>, <a href="http://blog.playyoo.com/tags/flash-lite/" title="flash&nbsp;lite" rel="tag" >flash&nbsp;lite</a>, <a href="http://blog.playyoo.com/tags/interview/" title="interview" rel="tag" >interview</a>, <a href="http://blog.playyoo.com/tags/match-the-blocks/" title="match&nbsp;the&nbsp;blocks" rel="tag" >match&nbsp;the&nbsp;blocks</a>, <a href="http://blog.playyoo.com/tags/samir/" title="samir" rel="tag" >samir</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2008/feature-pasi-manninen/10/" title="Feature: Pasi Manninen (March 6, 2008)" >Feature: Pasi Manninen</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-mariam-dholkawala/8/" title="Feature: Mariam Dholkawala (March 18, 2008)" >Feature: Mariam Dholkawala</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-izam-aka-afzainizam-zahari/7/" title="Feature: Izam aka Afzainizam Zahari (April 1, 2008)" >Feature: Izam aka Afzainizam Zahari</a> (1)</li>
	<li><a href="http://blog.playyoo.com/2008/feature-emilia-ciardi/9/" title="Feature: Emilia Ciardi (March 11, 2008)" >Feature: Emilia Ciardi</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/lets-roll/65/" title="Let&#039;s roll (November 21, 2007)" >Let&#039;s roll</a> (0)</li>
</ul>

]]></content:encoded>
			<wfw:commentRss>http://blog.playyoo.com/2008/feature-match-the-blocks-by-samir/11/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Playyoo Launch Contest Winners Announced</title>
		<link>http://blog.playyoo.com/2008/playyoo-launch-contest-winners-announced/13/</link>
		<comments>http://blog.playyoo.com/2008/playyoo-launch-contest-winners-announced/13/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 11:32:03 +0000</pubDate>
		<dc:creator>Thomas N. Burg</dc:creator>
		
		<category><![CDATA[Contest News]]></category>

		<category><![CDATA[Playyoo News]]></category>

		<category><![CDATA[contest winners]]></category>

		<guid isPermaLink="false">http://wpblog.playyoo.com/wpblog/2008/playyoo-launch-contest-winners-announced/13/</guid>
		<description><![CDATA[So we are now at the conclusion of our first major contest on Playyoo! Between the launch of the preview site last October, and the cut off date of 15 Feb, 356 user games had been created and uploaded by Playyoo members from all over the world, making this easily the largest collection of free [...]]]></description>
			<content:encoded><![CDATA[<p>So we are now at the conclusion of our first major contest on Playyoo! Between the launch of the preview site last October, and the cut off date of 15 Feb, 356 user games had been created and uploaded by Playyoo members from all over the world, making this easily the largest collection of free Flash Lite games online. There are some really fantastic games within Playyoo, and some of them perhaps have had less attention than they deserve. Other great games were uploaded too late to build enough popularity to win.We&#8217;d very much like to thank all who expressed their passion and trust by becoming a member of our community and contributed games. You&#8217;ve all played a key part in getting our vision for a mobile casual games community off the ground.We would particularly like to thank Samir Dash for his generous gesture in declining multiple prizes, thus allowing us to extend prizes to the top 12.</p>
<p><strong>About the results</strong><br />
The results are based only on community activity. From various measures, we derive a &#8220;game popularity index&#8221;. The algorithm for this has been enhanced over time to improve the fairness and balance. Clearly, game quality is a big factor in winning, but so is engagement with the community, and finding ways to promote games. The game popularity index will be also used in forthcoming new and improved game selection features.</p>
<p><strong>The Winners are:</strong></p>
<ol>
<li>Match the Blocks a game by Samir won $10,000</li>
<li>The Empty Space a game by Loomand won $7,000</li>
<li>Panic Mechanic a game by marc won $3,000</li>
<li>qTile a game by ptm won $1,500</li>
<li>Ludo Cells a game by Samir (Samir generously declined his prize for this game)</li>
<li>Mr. Shooti a game by Roozbeh won $1,000</li>
<li>Think Fast a game by izam won $500</li>
<li>Bog Frog a game by Ekleptica won $500</li>
<li>Fill Board a game by Samir (Samir generously declined his prize for this game)</li>
<li>SokoLite a game by ptm won $500</li>
<li>Orang Bunian a game by Faisal Arbain won $500</li>
<li>Sketch Mini a game by santoki won $500</li>
<li>Sushi Mushi Mania a game by marc</li>
<li>Mondo Under a game by bitacora13</li>
<li>The Bee Game a game by lfons</li>
<li>UFO Catcher: Barnyard Abduction a game by Naz</li>
<li>Sea Combat a game by Mariam Dholkawala</li>
<li>Trop Tris a game by CreativeSource</li>
<li>Mr. Cease Fire a game by HungamaMobile</li>
<li>Shark-Thrasher a game by digitallamb</li>
</ol>
<p>For further info please go to the <a href="http://www.playyoo.com/contest.html" >contest page</a>.</p>
<p><strong>Portraying the Winners and other high quality game creators</strong><br />
During the next days we will profile to the community the fine people that created the winning games. Short podcasts or transcripts will be made available on Playyoo blog.</p>
<p><strong>And it&#8217;s not quite over yet!</strong><br />
Further prizes will be awarded under the banner of <a href="http://mobilecontest.org" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://mobilecontest.org');">the 2007 Flash Lite game contest</a>. A panel of judges including representatives from Adobe&#8217;s Flash Lite team is currently evaluating entries. Results will be announced soon.We hope that everybody has enjoyed participating in this contest as much as we did running it. Remember, these are just the first steps. We want to make Playyoo a key resource for Flash Lite developers for many reasons, and we hope you will all help and support us in reaching this goal.Keep your games coming!</p>

	Tags: <a href="http://blog.playyoo.com/tags/contest-winners/" title="contest&nbsp;winners" rel="tag" >contest&nbsp;winners</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2008/flash-lite-user-group-contest-winners/6/" title="Flash Lite User Group Contest - winners (March 27, 2008)" >Flash Lite User Group Contest - winners</a> (0)</li>
</ul>

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		<title>Contest: One week to go</title>
		<link>http://blog.playyoo.com/2008/contest-one-week-to-go/15/</link>
		<comments>http://blog.playyoo.com/2008/contest-one-week-to-go/15/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 09:51:00 +0000</pubDate>
		<dc:creator>Thomas N. Burg</dc:creator>
		
		<category><![CDATA[Contest News]]></category>

		<category><![CDATA[Playyoo News]]></category>

		<category><![CDATA[contest]]></category>

		<guid isPermaLink="false">http://wpblog.playyoo.com/wpblog/2008/contest-one-week-to-go/15/</guid>
		<description><![CDATA[As you might know our contest will end in roughly a week. I was curious and had a look on the leaderboard and I took a snapshot to figure out if anything is going to change within the next days.Here is the intermediate result:

Uploaded with plasq&#8217;s Skitch!
Thanks again to Samir for your generosity. That move [...]]]></description>
			<content:encoded><![CDATA[<p>As you might know our <a href="http://www.playyoo.com/contest.html" >contest</a> will end in roughly a week. I was curious and had a look on the leaderboard and I took a snapshot to figure out if anything is going to change within the next days.Here is the intermediate result:</p>
<p class="thumbnail"><a href="http://skitch.com/thob/gwrm/playyoo-contest" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://skitch.com/thob/gwrm/playyoo-contest');"><img src="http://img.skitch.com/20080221-82d4h4gw2i2m5m9ff47n7j6rq6.preview.jpg" class="lightview" rel="gallery[15]" alt="Playyoo - Contest" /></a><span style="font-family: 'Lucida Grande',Trebuchet,sans-serif,Helvetica,Arial; font-size: 10px; color: #808080"><br />
Uploaded with <a href="http://plasq.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://plasq.com/');">plasq</a>&#8217;s <a href="http://skitch.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://skitch.com');">Skitch</a>!</span></p>
<p>Thanks again to <a href="http://www.playyoo.com/blog/2008/02/04/contest_leaderboard_updated.html#comment1202347360681" >Samir for your generosity</a>. That move from Samir explains the strange annotations on the snapshot.</p>

	Tags: <a href="http://blog.playyoo.com/tags/contest/" title="contest" rel="tag" >contest</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2007/welcome-to-playyoo/90/" title="Welcome to Playyoo (October 1, 2007)" >Welcome to Playyoo</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/want-to-help-build-the-playyoo-community/87/" title="Want to help build the Playyoo Community? (October 3, 2007)" >Want to help build the Playyoo Community?</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/the-contest-is-heating-up/21/" title="The Contest is heating up (February 8, 2008)" >The Contest is heating up</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/playyoo-in-holiday-beta/45/" title="Playyoo in Holiday Beta (December 13, 2007)" >Playyoo in Holiday Beta</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/playyoo-blog-to-feature-guest-content/85/" title="Playyoo Blog to Feature Guest Content (October 8, 2007)" >Playyoo Blog to Feature Guest Content</a> (0)</li>
</ul>

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		<title>The Contest is heating up</title>
		<link>http://blog.playyoo.com/2008/the-contest-is-heating-up/21/</link>
		<comments>http://blog.playyoo.com/2008/the-contest-is-heating-up/21/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 07:47:13 +0000</pubDate>
		<dc:creator>David</dc:creator>
		
		<category><![CDATA[Contest News]]></category>

		<category><![CDATA[contest]]></category>

		<category><![CDATA[developers]]></category>

		<guid isPermaLink="false">http://blog-playyoo.wallis.ee/wordpress/2008/the-contest-is-heating-up/21/</guid>
		<description><![CDATA[There is still one week to go for entries in the contest, and things are heating up. Samir, who is also behind Mobile Wish, offering an innovative Flash Lite greetings application, and who has dominated so far, has made a very generous offer to relinquish all prizes except his top one.
A look at the leaderboard [...]]]></description>
			<content:encoded><![CDATA[<p>There is still one week to go for entries in the contest, and things are heating up. Samir, who is also behind <a href="http://www.mobilewish.com/mobi/default.asp" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.mobilewish.com/mobi/default.asp');">Mobile Wish</a>, offering an innovative Flash Lite greetings application, and who has dominated so far, has made a <a href="http://www.playyoo.com/blog/2008/02/04/contest_leaderboard_updated.html" >very generous offer</a> to relinquish all prizes except his top one.</p>
<p>A look at the <a href="http://www.playyoo.com/contest.html" >leaderboard</a> shows that a late entry, <a href="http://www.playyoo.com/game.html?id=MkkH" >The Empty Space, from loomand</a>, is demonstrating that it&#8217;s not over &#8217;til it&#8217;s over.</p>
<p><img src="http://www.playyoo.com/blog/images/leaderboard.jpg" align="bottom" height="298" width="310" /></p>
<p>So keep them coming!</p>

	Tags: <a href="http://blog.playyoo.com/tags/contest/" title="contest" rel="tag" >contest</a>, <a href="http://blog.playyoo.com/tags/developers/" title="developers" rel="tag" >developers</a><br />

	<h4>Related posts</h4>
	<ul class='st-related-posts'>
	<li><a href="http://blog.playyoo.com/2007/help-spread-the-love/71/" title="Help Spread the Love (November 19, 2007)" >Help Spread the Love</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/get-ready-the-flash-lite-game-contest-has-officially-started/80/" title="Get Ready - the Flash Lite Game Contest Has Officially Started (October 28, 2007)" >Get Ready - the Flash Lite Game Contest Has Officially Started</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/flash-lite-ug-members-%e2%80%93-you%e2%80%99ve-got-a-whole-other-way-to-win/84/" title="Flash Lite UG members – you’ve got a whole other way to win (October 10, 2007)" >Flash Lite UG members – you’ve got a whole other way to win</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2008/contest-update-just-15-days-left-and-full-speed-ahead/24/" title="Contest Update: Just 15 Days Left and Full Speed Ahead (February 1, 2008)" >Contest Update: Just 15 Days Left and Full Speed Ahead</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/why-doesn%e2%80%99t-playyoo-work-on-my-phone/86/" title="Why doesn’t Playyoo work on my phone ? (October 5, 2007)" >Why doesn’t Playyoo work on my phone ?</a> (0)</li>
</ul>

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		<title>Contest Update: Just 15 Days Left and Full Speed Ahead</title>
		<link>http://blog.playyoo.com/2008/contest-update-just-15-days-left-and-full-speed-ahead/24/</link>
		<comments>http://blog.playyoo.com/2008/contest-update-just-15-days-left-and-full-speed-ahead/24/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 06:46:06 +0000</pubDate>
		<dc:creator>David</dc:creator>
		
		<category><![CDATA[Contest News]]></category>

		<category><![CDATA[contest]]></category>

		<category><![CDATA[developers]]></category>

		<category><![CDATA[playyoo]]></category>

		<guid isPermaLink="false">http://blog-playyoo.wallis.ee/wordpress/2008/contest-update-just-15-days-left-and-full-speed-ahead/24/</guid>
		<description><![CDATA[It’s amazing how quickly time flies. The Playyoo Game Contest is in full swing, and we’re just a few short weeks away from the deadline. To be clear:

  You have up to February 15 to submit a game &#38; be eligible for the contest
Winners will be determined based on popularity and community activity as [...]]]></description>
			<content:encoded><![CDATA[<p>It’s amazing how quickly time flies. The <a href="http://www.playyoo.com/contest.html" >Playyoo Game Contest</a> is in full swing, and we’re just a few short weeks away from the deadline. To be clear:</p>
<ul>
<li>  You have up to February 15 to submit a game &amp; be eligible for the contest</li>
<li>Winners will be determined based on popularity and community activity as of February 28</li>
</ul>
<p>Haven’t submitted your game yet? Don’t despair- you have until February 15th. But remember, winners are determined by community activity (i.e. number of times played, number of people who have recommended or marked it as a favorite). So, if you still want to enter your creations (whether they’re created with <a href="http://www.playyoo.com/create.html" >Game Creator</a> or your own design skills), you might want to come up with a creative marketing &amp; self-promotion campaign to go along with it. Encourage friends, family, anyone to download, play, and recommend. After all, if your mom marks your game as a favorite, it’s not against any of our rules.</p>

	Tags: <a href="http://blog.playyoo.com/tags/contest/" title="contest" rel="tag" >contest</a>, <a href="http://blog.playyoo.com/tags/developers/" title="developers" rel="tag" >developers</a>, <a href="http://blog.playyoo.com/tags/playyoo/" title="playyoo" rel="tag" >playyoo</a><br />

	<h4>Related posts</h4>
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	<li><a href="http://blog.playyoo.com/2008/the-contest-is-heating-up/21/" title="The Contest is heating up (February 8, 2008)" >The Contest is heating up</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/flash-lite-ug-members-%e2%80%93-you%e2%80%99ve-got-a-whole-other-way-to-win/84/" title="Flash Lite UG members – you’ve got a whole other way to win (October 10, 2007)" >Flash Lite UG members – you’ve got a whole other way to win</a> (0)</li>
	<li><a href="http://blog.playyoo.com/2007/event-november-19th-playyoo-to-discuss-games-contest-with-boston-adobe-mobile-and-devices-user-group/72/" title="Event: November 19th - Playyoo to Discuss Games Contest with Boston Adobe Mobile and Devices User Group (November 15, 2007)" >Event: November 19th - Playyoo to Discuss Games Contest with Boston Adobe Mobile and Devices User Group</a> (0)</li>
</ul>

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