What’s going on at Playyoo

Hi, thanks for dropping by. If you are interested in a lively community around mobile casual games why not register to play, score and make friends. Please go to http://www.playyoo.com/common/registration.html

We’ve been a bit quiet recently on where we’re going with Playyoo, so here’s quick update.

Although on the face of it Playyoo has many similarities with other user generated content sites, we need to do quite a lot of heavy lifting behind the scenes to make sure we deliver correctly configured games to each phone model we support. Web developers get frustrated having to deal with browser incompatibilities across a handful of browser / operating system combinations, but mobile software developers have to deal with literally hundreds of devices on many, many networks. This was one of the initial challenges we set out to solve with Playyoo, and we’ve spent a lot of time on it.

For the first version, we had a lot of support from an external partner, who I can’t name for various reasons, but who I’d like to express our thanks to! However, now we’re on our own, with a relatively small in-house software development team working on enhancements and new features.

The first thing we’re tackling is to greatly improve the game selection process, which powers the Game Stream, to give users more control over it, and to provide better results out of the box. We’ve got a whole stack of other things lined up, many taking into account user feedback from the last few months.

You should see some changes starting to appear in the next few weeks or so, as we get back up to speed with development and releases.

We always appreciate and listen to feedback, good or bad, either here, by email, or on the forum. We’re pretty excited about the directions we’re going in with Playyoo, and I hope you will be too!

Related posts